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circusclownphysicsendless

Clown Car

A chunky physics toy: drag a whole circus (clowns, a seal, a tiger, even an elephant) into a bottomless open-top clown car and pile it high. Hit Drive off and everyone still crammed in when it brakes counts. Load fast, because the fuller the car gets the likelier someone loses patience, vaults the rim, and legs it across the sawdust. Each car that leaves is bigger than the last, until it can't grow and the acts start to shrink instead.

▶ Play Clown CarDrag acts into the car, then hit Drive off

How to play

You are running the loading dock for a bottomless clown car. Acts wait on the podium; drag them (mouse or finger) into the car's open top and pile them high: there is no lid, so you can heap them well past the rim. When you have crammed in all you dare, hit Drive off. The car lurches, hits two ruts in the sawdust, and brakes. Whoever is still inside when it stops counts. That car trundles away, a fresh one rolls in, and you do it again. There is no end and no lose screen; a bad load just means a smaller count.

I QUIT!I QUIT!
Drag acts off the cyan podium and cram them into the open-top car, resting them in a tidy pile. The fuller it gets, the more likely one loses patience: here a clown has sprouted legs and is bolting over the side, yelling as it goes.
Load fast, they bolt
Nobody signed up to be the bottom of a pile. The fuller the car, the likelier someone aboard loses patience: they flash an anger cross, sprout a pair of legs, vault the rim, and leg it across the sawdust (you will see “ONE GOT AWAY”). Beasts roar instead of quip. So a slow loader bleeds acts. Keep the circus moving, or drive off before your pile walks out on you.

The dock

The podium is where acts appear, one after another, with a “Now boarding” banner naming each. Drag them off it and into the car; the next act is called a moment later.
The clown car is an open-topped cart: no lid, no limit. Heap acts over the rim; nothing falls out on its own, only the drive-off bumps can shake them loose.
Drive off (the striped lever, or Space / Enter) pulls the car away: it accelerates hard, jolts twice, then brakes. Anyone not wedged in gets thrown clear. The honk button mutes the squeaky horns.
Whoever holds on counts
Pulling away is the only thing that stops you loading. The lurch throws everything toward the back, the two ruts bounce the pile, and the brake throws it forward: loose acts spill out, wedged ones ride it out. Fit awkward, heavy acts (the ladder guy, the elephant) low and early so lighter clowns settle on top and survive the shake.

Scoring

The HUD tracks three numbers: Crammed in (your running total across every car), Best car (the most you fit into a single car), and Car # (which car you are loading now).

The car grows, then the acts shrink
Every car that leaves is replaced by a bigger one, with more room, so each load can beat the last. Around car #11 the car hits the roof of the tent (“BIGGEST CAR THERE IS”) and can grow no more, so instead the acts start to shrink(“SO THE ACTS SHRINK”), their props scaling down so you can keep cramming more circus into the same space, forever.

The roster

New acts unlock as the cars pile up: clowns and their props, a couple of wheeled things, and the big beasts.

regular clown
big shoes
tall hat
popcorn cartprop · no legs
juggler
balancing sealbeast · roars
the strongman
the ringmaster
the cannonprop · no legs
circus tigerbeast · roars
trapeze artist
the elephantbeast · roars

Heavier acts weigh more (the elephant will happily squash a clown flat), and props (the popcorn cart, the cannon) have no legs, so they never run off.

Tips

  • Speed is everything: a slow, tidy load loses more acts to the sawdust than a fast, messy one keeps.
  • Pile past the rim. The car has no lid, and only the drive-off bumps can dislodge a pile.
  • Drop heavy or awkward acts in first and low, so lighter clowns nest on top and ride out the shake.
  • Watch for the red anger cross: that act is about to climb out. Give it room, or drive off before it does.
  • Once the acts start shrinking, keep cramming: smaller props mean higher counts, so your best car keeps climbing.
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