Doodle Doom
A hand-drawn physics destruction game played across a stack of unruly notebook pages. Hold and drag to grow an ink-powered blast, then release it into stars, angry suns, ink blots, paper planes, bouncing notes, tornados, books and hidden erasers to build the messiest chain reaction before your pen runs dry.
How to play
Press and hold anywhere on the notebook to draw a growing spiral blast. Keep holding for a wider, stronger explosion, and drag while charging to move the scribble into position. Release to set it off. Every second of charging spends ink, so decide whether the page needs several precise pops or one enormous opening blast.
Ink is your blast budget
The ink bar is the only ammunition. A quick hold makes a small, efficient pop; a long hold can lift books and prime doodles across a broad area but consumes much more ink. Once the meter reaches zero, the game waits for every ricochet, pulse and flying scrap to settle before grading the page.
Doodles with consequences
A blast can ignite nearby doodles. Each one creates a different second move, so placement matters more than simply hitting the biggest pile.
Turn the page
The report compares destroyed objects with everything that began on the page. The grades are F: Barely a Smudge, C: Messy Margins, B: Respectable Ruckus, A: Glorious Mess and A++: Page Obliterated. Later pages introduce shelves, more books and stars, then suns, planes, notes and tornados. The ink supply grows gradually too, up to sixty extra points, and a second eraser joins from page six onward. You can retry the same page or continue, and your best mess score is saved in this browser.
Tips
- Start near the center book pile hiding the eraser, or near a cluster of different doodles, to get several reactions from one charge.
- Drag a nearly full scribble into position instead of beginning the hold directly on a crowded target.
- Use sun rays and planes to carry a chain sideways across shelves.
- Trigger tornados near loose books so their pull gathers the pile before the final fling.
- Save enough ink for one cleanup blast if isolated books survive the opening chain.