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Doodle War

A hand-drawn crowd runner across 100 notebook levels. Steer an auto-firing stick-figure squad through troop, multiplier, weapon and shootable gates, dodge hazards, collect powers, buy session upgrades and defeat four escalating doodle bosses.

▶ Play Doodle WarDrag or use Left / Right or A / D to steer

Run, steer and keep the squad alive

Your stick-figure squad runs and fires automatically. Drag left or right to steer on touch or with a mouse. On a keyboard, use the Left and Right arrows or A and D. Choose a lane before each gate, line up shots on obstacles and protect at least one troop all the way to the boss.

LEVEL 2442 TROOPSDOODLE UZI
The squad auto-fires. Your job is to choose the safest and strongest line through the notebook road.
Zero troops ends the run
Troops are both your firepower and your health. Hazards, bad gates and enemy collisions remove them. Reach the end of the road with survivors, then empty the boss health bar to clear the level.

Read every gate

Gates apply as soon as the squad crosses them. Green arithmetic grows the crowd, red arithmetic shrinks it, and GUN gates improve the weapon. The shootable gate is different: bullets change its number before you arrive, so stay lined up long enough to turn a penalty into a reward.

Plus gates add the shown number of troops.
Minus gates remove the shown number. Steer away when a better lane is open.
Multiplier gates double the current squad, so they are strongest after other troop gains.
GUN gates raise the weapon one tier. At the highest tier, another upgrade gives ten troops instead.
Shootable gates begin as a penalty or a small reward. Every hit raises the value toward its green maximum. Only the nearest unopened gate catches bullets.

Break it or dodge it

Most road threats can be weakened by concentrated fire, but not every obstacle should be challenged. Move early so the whole crowd clears the danger instead of clipping it at the last moment.

Barrels can be shot apart. Rolling barrels sweep across lanes, so keep tracking their movement while firing.
Tire stacks are tall and tough. The first one in a level protects a weapon upgrade; later stacks hold fifteen coins. If the weapon is already Golden Crayon, the first stack gives fifteen coins too.
Spikes cannot be destroyed. Find a clear lane and dodge.
Enemy crowds charge the squad. Every third group is a pack of brutes that takes only half bullet damage.
Enemy walls fill the road. Shoot through them before contact or lose troops in the fight.

Temporary powers

Shield
Giant
Magnet
Coins

A Shield blocks the next event that would remove troops. Giant Mode lasts five seconds, prevents troop loss and smashes through enemy groups and walls. The Coin Magnet lasts seven seconds and pulls nearby road coins into the squad.

Seven weapons

Weapon upgrades move through Pencil Pistol, Doodle Uzi, Crayon Shotgun, Marker SMG, Sketch Rifle, Ink Minigun and Golden Crayon. Stronger weapons clear threats sooner and shorten every boss fight.

Pencil Pistol
Doodle Uzi
Crayon Shotgun
Marker SMG
Sketch Rifle
Ink Minigun
Golden Crayon

Four boss attacks

Watch the road for each boss's signature attack cue. These symbols show the danger to react to, not the boss's body.

Barrel Bully marks a lane, then throws a barrel there. Leave the warning zone before it lands.
The Stomper threatens the whole road except for one green safe circle. Steer the squad completely inside it.
Scribble Sorcerer repeatedly summons enemy mobs. Clear them while keeping fire on the boss.
Eraser King appears every tenth level. It signals left or right, then sweeps that half of the road. Cross to the other side.

The 100-page campaign

A win awards the coins found on the road plus ten times the level number and one more coin for each surviving troop. The next level unlocks, while cleared and current levels remain selectable on the map. Spend coins in the supply shop on up to ten Bigger Squad upgrades, seven Sharper Pencils damage upgrades and four Head Start weapon upgrades. Bigger Squad begins with a five-troop boost, then grows through increasingly expensive tiers until the final rank adds two hundred starting troops.

Progress lasts for this browser session
Coins, unlocked levels and shop upgrades survive retries while the page remains open. Doodle War does not save them permanently. Reloading the game starts a fresh notebook at level one.

Tips

  • Grow the crowd before taking an x2 gate whenever the road order allows it.
  • Line up early on a shootable gate, then move only after its number is safely green.
  • Do not spend a large squad fighting spikes. They are always a steering test.
  • Save a shield for a boss attack when the road before the arena is already clear.
  • Against the Eraser King, react to the side warning first and resume aiming after the sweep.
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