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Ghost Lasso

You're the pen: draw a loop and cross your own line to lasso the ghosts closing in on Scribble Cat — but never rope the golden star spirits. A quick, charming doodle arcade straight off the notebook page.

Scribble Cat
~ Ghost Lasso ~
Your cat dodges on its own — draw a loop to banish the ghosts
but never circle the golden star spirits!
score: 1,240 ★ 2/3
— click / tap to start —
COMBO x2!! +40

How to play

You don't steer the cat. Scribble Cat dodges the ghosts on its own — panicking, sprinting, weaving around the haunted notebook. You are the pen. Press and drag to trail a blue rope across the page, and cross your own line to close the loop. Every ghost sealed cleanly inside is banished on the spot.

COMBO ×2! +40
Draw a loop and cross your own pen line to close it — everything sealed inside poofs at once. Snare a crowd in one loop for a combo: one ghost is +10, two is +40, three is +90, the score climbing faster than the count.

The cast on the page

Scribble Cat — your ward. It flees the ghosts by itself and, when the coast is calm, wanders over to collect star spirits. You never move it directly.
Ghost — drifts in from the edges and homes in on the cat. Loop it to banish it; let one touch the cat and it costs a heart.
Quick ghost — smaller, faster, streaked with speed lines. It starts appearing once you've survived a while.
Star spirit — a golden friend. Never lasso it. Leave it for the cat, which gathers them for hearts.
The lasso — your blue pen line, and the only thing you control. It only catches once it crosses itself.
Heart — a life. You start with three and can bank up to eight.

Don't rope the spirits

Leave the gold alone
The golden star spirits are friends, not targets. Circle one inside your loop and you lose a heart — even in the middle of a big combo. Steer your rope clear of them and let the cat do the collecting.

Winning hearts back

Scribble Cat nuzzles up star spirits by touch as it wanders. Every third spirit it collects becomes a fresh heart — a way to claw back the lives the ghosts take, up to a full row of eight.

spirit
spirit
spirit

Three collected spirits one new heart. (Once your hearts are full, a third spirit pays out points instead.)

Survive the swarm

The ghosts never stop coming, and the run only gets harder: they spawn thicker and move quicker the longer you last, and after a while the fast ghosts join in. There's no finish line — just how long you keep the cat scribbling and how high a score you rack up. Nothing is saved, so every run is a clean shot at your best.

Tips

  • Let the ghosts bunch up around the cat, then rope the whole cluster in one big loop for a fat combo.
  • Seal the loop fully around a ghost — clip its edge and it wriggles free, and a rope that never crosses itself catches nothing.
  • Keep your loops well clear of the golden spirits, combo or no combo.
  • The cat sprints in a panic when it's hemmed in — thin out the nearest ghosts to open it an escape lane.
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