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Glitch Shot

A neon physics puzzle across 50 corrupted simulation sectors. Aim and launch the orb, bounce through obstacles, glitch through magenta static walls and try to reach each portal at or under par.

▶ Play Glitch ShotDrag to aim · tap mid-flight to glitch · Space · R

Launch the orb into the portal

Wait for the orb to stop, then drag to aim and release to launch. The default Point mode sends the orb toward your finger, with a longer drag producing more power. Reach the glowing cyan and magenta portal to clear the sector. Walls, gravity and rebounds shape every route.

Aim a route, bounce when it helps, and activate the glitch while crossing magenta static.
Glitch while the orb is moving
Tap or click during flight, or press Space, to start a short glitch window. While the orb is split into cyan and magenta copies, it passes through magenta static walls. Another tap refreshes the window.

Choose an aiming style

The menu's AIM button switches between two launch styles. Point mode sends the orb toward the pointer. Pull mode works like a slingshot: drag away from the direction you want to travel, then release. In either mode, you can launch only while the orb is resting.

Read the simulation

Exit portal clears the current level as soon as the orb enters its inner rings.
Cyan walls are stationary and solid. Use them for banks and rebounds.
Purple moving walls are also solid. Time your shot as they slide horizontally or vertically.
Magenta static walls are the exception. Activate the glitch during flight to phase through them.
Green bumpers reflect the orb and add a little speed.
Amber boost pads push the orb in the arrow direction.
Red hazard zones return the orb to its last resting position. The reset does not add another shot.

Par, stars and 50 sectors

Every launch counts as one shot. Finish at or under par for three stars, one shot over par for two stars, or any higher total for one star. The menu contains five worlds of ten levels: Signal, Static, Motion, Surge and Meltdown. Later worlds introduce moving walls, boost pads, hazards and combinations of earlier mechanics.

All levels are available
Choose Level opens a compact selector. Pick one of the five worlds, then choose one of its ten sectors. Continue opens the first level without a star. Star records last only for the current page session and are not saved after a reload.

Controls

  • Pointer or touch: drag and release while resting to launch.
  • Tap or click during flight: activate or refresh the glitch.
  • Space: activate or refresh the glitch during flight.
  • R: restart the current level and reset its shot count.
  • Menu: return to the main screen. Choose Level opens the sector picker, and AIM switches aiming mode.

Tips

  • Use a shorter drag when a full-power shot would create too many rebounds.
  • Activate the glitch just before the orb touches static so the window covers the whole crossing.
  • Let the orb settle on a safe ledge to create a new recovery point before risking a hazard.
  • Plan moving-wall shots around where the wall will be when the orb arrives.
  • Replay a cleared sector to replace its star result with a better one.
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