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Human Dart

Doodle darts, except the dart is a guy with opinions — and it's scored like golf. Flick him at the bullseye across 36 hand-drawn holes, banking off walls and springs, and come in under par.

▶ Play Human DartFlick to aim & throw
throws: 1 total: E hole 7 · "watch the pins"
HUMAN DART
darts, except the dart has opinions — YEET him into the bullseye.
— tap to play —
throw line · no crossing hit me wAAAAAAA

How to play

It's darts — except the dart is a little guy with opinions, and it's scored like golf. Every hole is a doodle on graph paper with a bullseye board pinned somewhere across the page. Grab the guy and flick him at it: whip your cursor (or finger) and let go, and the speed and direction of your throw at the moment you release become his power and aim. He flies with loose ragdoll physics — arcing, spinning, and bouncing off whatever he clips.

throw linehit it — fast
Flick him from behind the red throw line and the green aim arrow shows where he'll go. He arcs up, clears the pencil wall, and cracks into the board at speed — that burst is a scored hit.
He has to HIT it — hard
This is the twist: the guy only scores if he strikes the board while still flying fast. Let him thud to the floor, roll to a limp stop, or nap on the board, and it's a MISS — he's rubbed out and redrawn back at the tee to try that throw again. And every fling counts as a throw, hit or miss, so a wild yeet is never free.

One throw, start to finish

The throw line sits just ahead of the tee — you can't drag him across it, but a hard flick from behind it still launches at full power. From there it's all physics:

Grab
Flick
Fly
Strike

What's on the paper

Later holes doodle in obstacles between the tee and the board — walls to clear, springs to ride, and hazards to dodge:

The guy — you fling him; he complains about it the whole way. He's the dart.
The board — the goal. Hit anywhere on it fast to hole out; a dead-centre bullseye refunds a throw (−1), while the inner and outer rings just count.
Pencil wall — a graphite barrier he bounces off. You can rub these out (below).
Ink wall — a permanent red barrier. No erasing it; bank off it or arc over it.
Springboard — a green coil that flings him hard on contact. Bounce off one on purpose to reach a high board.
Tack — a pushpin that jabs him and kicks him away (YOUCH). Painful and bouncy — steer clear or use the ricochet.
Coffee puddle — the water hazard. Drift in and it's SPLASH: straight back to the tee.
ERASE
Erase your own path
When you're not holding the guy, your cursor is a pink eraser. Scrub it across a pencil (graphite) wall and it crumbles away, opening a gap to fling through — but the game redraws it after a few seconds, so time your throw. Red ink walls can't be erased.

A round of 36 holes

The course runs 36 named holes — from “broad side of a barn” to “the final door” — each with a par of one to four throws. Beat par and you post a birdie or better; overshoot and it's a bogey. Your score against par tallies into a running total (shown as E for even, or +/):

Bullseye · −1BirdieParBogeyDouble bogey
Golf scoring: your throws on a hole versus its par. A bullseye knocks a throw off, so a clean centre hit is the fast way under.

Nothing's saved between visits — no account, no scoreboard. Use redo to replay a hole for a better card, or the level picker to jump straight to any of the 36.

Tips

  • Whip fast for power — a quick, snappy flick launches far harder than a long, slow drag.
  • He flops with real physics, so account for the arc and the bounce, not a straight line.
  • Chase bullseyes — the −1 refund is the quickest way to go under par.
  • Rub out a pencil wall, then throw before it redraws itself back in.
  • Bank off ink walls and springboards on purpose to reach a board you can't hit head-on.
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