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Meet Cute

A hand-drawn notebook puzzle about two doodles trying to find each other. Rotate the whole page and let gravity tip them together, landing the pair side by side, while you work around ink pits, scribble monsters, and one-use smudges.

▶ Play Meet CuteRotate the page: arrow keys / ⟲ ⟳

How to play

Meet Cute is a hand-drawn notebook puzzle about two doodles, one in blue pen, one in red, trying to reach each other. You never drag them. Instead you turn the whole page: tap ⟲ / ⟳ (or press ← / →) to rotate everything a quarter-turn, and gravity pulls the doodles (and every loose thing) straight down. Land the pair side by side and they meet.

Each turn is a move. Solve a page in as few as you can: come in at or under par for the full three stars.

You don't move the doodles, you turn the page. Rotate, and gravity tips both pens down the sheet until they settle right next to each other. Bring them together and a heart pops.

How a turn plays out

Every quarter-turn runs the same three beats, and the trick is choosing the rotation whose landing lines the two up:

Turn the page
Gravity pulls
They settle
Side by side ♥
Tape sticks forever
A strip of tape is a solid ledge, but anything that comes to rest right beside it is glued there for good, unmoved by every later turn. That cuts both ways: pin one doodle down as a fixed anchor for the other to fall against, or stick a monster in place to make it harmless. Plan for it: once something is taped, it's taped.

On the page

The doodles: blue and red. Get them to rest in neighbouring squares and the page is won.
Pencil wall: solid. Nothing falls through it, so it's a ledge you can catch a doodle on.
Ink pit: a doodle that drops into the ink is lost, and the page with it. Keep the pair clear of it.
Smudge: holds a doodle up for one landing, then crumbles away. Don't count on standing there twice.
Tape: a solid ledge that glues whatever lands next to it in place permanently (see above).
Holes: come in a linked pair. Fall into one and you drop straight out of the other, then keep falling.
Scribble monster: let a doodle settle beside an untaped one and it's snatched. Tape it down first to X out its eyes.

30 pages

The notebook runs to 30 hand-tuned pages, opening on a bare sheet with just walls and building up through ink, smudges, holes, tape and monsters all at once. Every page is solvable at par. Jump around with the page picker (▤) and restart any time (↺). Chasing three stars on every page is the real game.

Tips

  • One turn moves everyone: a rotation that helps blue can drop red into trouble. Solve for both at once.
  • Clear the hazards first: tape a monster or route around a pit before you line up the meeting.
  • Use a wall, a taped doodle, or a strip of tape as the ledge that stops a doodle sliding too far.
  • A smudge is a one-time floor, so plan to leave before it crumbles.
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