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Polydrop

A configurable polygon arcade. Spin the central polygon so its matching side meets each falling drop, and tune the match mode, number of sides, and speed to your taste. (Public beta — scores reset when you close the tab.)

▶ Play PolydropSpin / flick, or phone tilt
POLYDROP
PUBLIC BETA v0.9.3
Spin the polygon so each falling piece lands on its matching side.
Score
1,280
COMBO x3
Level
4
Stability
Colors Normal 6 Sides
COMBO x3

How to play

One polygon sits in the middle of the well, its edges lit in different colours. Drops fall from its centre straight down to the bottom edge, one after another. Your job is to spin the whole polygon so the side that matches the falling drop is at the bottom the moment it lands. Match it and you score; miss and it costs you.

Spin the wheel so the matching side — here, the teal edge — swings to the bottom just as the drop arrives. A clean landing pops and builds your combo.

Three ways to match

Before you start you pick a match mode. It decides what the drop is asking for — a colour, a shape, or both:

Colors — the drop is a coloured ball. Line up the edge of the same colour to land it.
Shapes — the drop is a shape and every edge is marked with one. The colours go quiet; match the shape instead. Worth double points.
Shape + Color — the drop borrows a shape from one side and a colour from another, and landing on either of those two sides counts. Also double points.
The full set of drop shapes the wheel can carry — circle, square, triangle, diamond, star, cross, pentagon and moon. Each game reshuffles which sits on which side.

Pick your polygon

Choose how many sides the wheel has. Lock it anywhere from a triangle to an octagon, or pick Grow and it starts as a triangle and gains a side every time you level up — until it reaches eight. More sides mean more targets crowding the bottom, so the right one is harder to swing into place.

3 · Triangle
4 · Square
5 · Pentagon
6 · Hexagon
7 · Heptagon
8 · Octagon

Keep it steady

Mind the stability bar
You start with a full stability bar. Every clean landing nudges it up and lengthens your combo — your score climbs by ten, times the mode's bonus, times your combo (which caps at ×8). Drop onto the wrong side and the bar takes a big hit while your combo snaps back to ×1. Clear a level — eight good landings — and it tops back up. Let the bar empty and the run is over.

Set the pace

Four speeds set the tempo — Chill, Normal, Fast and Insane — and drops quicken further with every level either way. Steer with whatever suits you: drag to spin the wheel, flick to send it spinning with momentum, nudge with the arrow keys on a keyboard, or switch to phone tilt and lean the device to turn it.

This is a public beta, so it's session-only — your score and stats reset when you close the tab.

Tips

  • Start on Normal with a fixed low side count to learn the spin.
  • A gentle flick nudges; a hard flick keeps the wheel spinning — catch the right side as it swings to the bottom.
  • Chase combos: a steady streak multiplies your score up to ×8.
  • Shapes and Shape + Color pay double — step up once your aim is reliable.
  • Every game reshuffles the sides, so read the wheel fresh each round.
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