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Siege!

A comic-book physics destruction game where one carefully aimed cannonball tries to wreck a castle, ignite medieval contraptions, launch its subjects, and start the largest chain reaction possible.

▶ Play Siege!Drag to aim and set power - release to fire · progress saved in your browser

Make one shot count

Every issue gives you exactly one cannonball. Drag anywhere on the battlefield to choose its angle and power. The dotted arc previews the shot. Release to fire, then watch the castle settle and the final destruction report appear.

Aim for a prop that can carry the blast into the tower. The first impact is only the beginning.
There is no second cannonball
A level does not end as soon as the ball hits. Lit fuses, falling stone, bell pulses, catapulted boulders, and dragon fire all finish resolving before the results screen opens.

Build a chain reaction

Hard impacts ignite nearby contraptions. Each one has a different blast radius or effect, so target a cluster that can pass the reaction through several floors of the castle.

Powder keg: a strong local explosion worth 180 base points. Kegs are the most reliable way to extend a chain.
Powder magazine: hidden under the keep, its enormous blast is worth 500 base points and immediately calls the dragon.
Cauldron: splashes fire and throws nearby objects with a compact blast.
Bell: rings twice, sending two expanding shockwaves through the structure.
Catapult: releases its loaded boulder. The heavy stone can smash masonry and ignite more props on impact.
Feast table: bursts for 110 base points, shoves nearby objects, and showers the battlefield with turkey, pie, and goblets.

Keep the multiplier alive

x1.5
first event
x3.0
four-event chain
x6.0
ten-event chain

Every scoring event adds 0.5 to the multiplier. Another impact, blast, launch, or break must score within 1.1 seconds to continue the chain. The multiplier reaches a maximum of x16.0, so a long cascade is far more valuable than several isolated hits. Ignite five props within 0.9 seconds and the game briefly drops into slow motion so the biggest catastrophe gets its proper comic-book moment.

Launch the castle folk

The king is the valuable one
A subject launched hard enough earns 80 base points. Launching the king earns 300. Ordinary collisions can also score, and masonry flung high above the castle earns an airborne bonus.

Summon the dragon

Cause enough trouble and it joins in
The dragon appears after a chain reaches 10 events, after half the castle is destroyed, or immediately when the powder magazine erupts. It crosses the sky and drops three fireballs that can restart or extend the destruction below.

Read the back cover

When everything becomes calm, the report shows total mayhem, the percentage of the castle wrecked, subjects launched, and whether the dragon appeared. There is no minimum wreckage requirement: every result can continue to the next issue. Early issues add floors, props, and the catapult; later issues remix the fully equipped castle into a new random layout. Choose Reprint This Issue to retry the current one. Your best mayhem score is saved in this browser.

Tips

  • Aim into the lower keep when you can reach the powder magazine.
  • Use the full power range. A shallow hard shot can cross the whole castle, while a high arc attacks the upper floors.
  • Clustered props are usually worth more than an exposed wall because they can ignite one another.
  • A catapult boulder stays dangerous after the first explosion. Let gravity carry it through the remaining structure.
  • Watch the chain multiplier, not only the amount of rubble. Closely timed events produce the largest scores.
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