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Stickmageddon

A hand-drawn physics destruction game where limited ink creates charged blasts, chains together animated notebook doodles, tears apart book piles, and sends panicking stick figures flying.

▶ Play StickmageddonPress and hold to charge - drag to move - release to blast · progress saved in your browser

Scribble up a blast

Press and hold anywhere on the notebook to draw a growing spiral. Keep holding for a wider, stronger blast, drag to move its center, then release to throw nearby books, doodles, and stick figures. Every second spent charging drains ink, so place each scribble where it can start a useful chain reaction.

Charge beside several doodles, then release. The blast launches the stick figures and primes every special object inside its inner ring.
A full spiral cannot grow forever
The blast reaches maximum size after a little over one second, but ink continues draining while you hold. Release when the spiral stops growing instead of spending ink on extra charge time.

Wreck the page and launch everyone

Books and doodles count toward the wrecked percentage. Stick figures are indestructible bystanders, so they do not count as page damage. Launching one fast or high enough records a yeet for 80 base points. After landing and becoming dizzy, the same figure can be launched again. A hard collision that only knocks one dizzy still earns a 30-point oof.

There is no failing grade
The page ends after all ink is spent and the motion settles. Any wrecked percentage can continue to the next page; the percentage only changes the report-card verdict.

Trigger the notebook doodles

Book: a hard impact tears it apart for 45 base points, creates two loose chunks, and scatters nine paper scraps.
Star: shatters for 110 base points and fires four small stars that ricochet, pop, and push nearby objects.
Ink blot: splats for 90 base points and lobs five ink globs. Each glob leaves a stain, scores 35, and creates another blast.
Angry sun: appears on Page 2. Its eight rays smash books, launch figures, and ignite doodles in every direction.
Paper plane: appears on Page 3. It strafes sideways for 1.5 seconds, dropping a trail of small blasts before flying away.
Music note: appears on Page 4. It bounces three times, sending out a large pulse after each impact.
Tornado: appears on Page 5. It pulls everything into a spinning vortex for 1.6 seconds, then erupts in the widest non-eraser doodle blast.
The Eraser: hides beneath the center book pile. Its 450-point wipe launches objects across most of the page and ignites nearby doodles. A second eraser arrives on Page 6.

Keep the mess connected

x1.5
first score
110 base
45 base
x16
maximum

Every scoring event adds 0.5 to the multiplier. Score again within 1.1 seconds to keep the chain alive, up to x16. Fast collisions, torn books, airborne books, doodle activations, and figure launches can all extend it. Trigger five doodles within 0.9 seconds to earn a brief slow-motion celebration.

Turn the pages

Page 1 begins with 100 ink. Each new page adds 10 ink, up to 160. Early pages also add books, figures, new doodles, and up to three shelf rows; later pages remix the fully stocked notebook into a new random layout. The report shows total mess, wrecked percentage, yeets, and the longest scoring chain. Choose Turn the Page to continue or Rip It Out and Redo to retry. Your best mess score is saved in this browser.

Tips

  • Find the pink eraser beneath the center pile and build a chain toward it.
  • Move the charging spiral while holding to fine-tune its center before release.
  • Use small blasts when only one prop needs a nudge; save full charges for dense clusters.
  • A plane or tornado can carry a chain across parts of the page your original blast cannot reach.
  • Re-launch dizzy figures for more yeets and another 80-point scoring event.
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