Tetro Tantrum
A chaotic, hand-drawn take on falling blocks. Guide tetrominoes into the well and clear lines, but every block you land comes alive, sprouting legs and arms to wander, climb and shove your neat stack into a mess. Drag them back by hand and keep clearing before the pile hits the danger line.
How to play
Tetro Tantrum is falling-blocks with a mind of its own. Tetromino pieces drift down into the well: nudge them left and right, spin them, and drop them faster to slot each one into the gaps. Fill a whole row across and it clears in a shower of sparkles.
Every shape shows up
All seven classic pieces fall, each in a random crayon colour:
But every block is alive
Here's the tantrum: once a piece lands, it comes to life, and before long one of the landed blocks starts causing trouble. A warning with a countdown pops over its head first, and you can grab and drag any landed block by hand to wrestle the pile back into shape.
Clearing splits them
A cleared line is satisfying, and messy. Any block the row cuts through gets chopped in two, and each surviving chunk becomes a brand-new little block with a fresh attitude.
Mind the danger line
Controls
- ◀ ▶ move · ⟳ rotate · ▼ drop faster: the on-screen buttons or the arrow keys (Space also rotates).
- Drag any landed block with mouse or finger to reposition it; you can't grab the piece that's still falling.
Tips
- Keep the stack low and flat: the danger line is closer than it looks.
- Drag a wandering block back into a gap instead of fighting its legs.
- Clear lines early; a tall pile gives the climbers a head start.
- Rotate against a wall: the piece kicks itself inward if there's room.