Wickwalk
You are a lit candle deep in a pitch-dark cellar, and your flame is your health, your light, and your clock all at once. Drag to steer, light every lantern to open the exit, grab wax to top your flame back up, and drop wax traps to snare the Damps that chase you through the black. Get out of all fifty rooms before you gutter out.
How to play
You are the last lit candle in a flooded cellar, and the only way out is up through the hatch. Every room is pitch dark except for the small pool of light your flame throws. Touch each lantern to light it; once they are all burning, the exit unlocks and you can step through. Make it through all fifty rooms and you are out.
Steering
Drag anywhere (or move the mouse, or use the arrow keys / WASD) and the candle springs that way. It carries real momentum, so it keeps coasting for a moment after you let go: aim early and ease off before tight gaps. Drop a wax trap with a mouse click, a second finger, the Drop Wax button, or the space bar. Press R or the ↻ button to restart the room, and the speaker button (or M) to mute the sound.
What is out there in the dark
Fifty rooms, each hungrier than the last
Wickwalk runs to fifty rooms that get darker and hungrier as you go. The lanterns pile up, the drain quickens, and more Damps, water, and draughts crowd the black the deeper you get:
You score for every lantern lit, every wax grabbed, every Damp snared, and a clear bonus built from the flame and the speed you have left. The total carries from room to room across the run, and your best is saved in your browser.
Tips
- Plan a loop that strings the lanterns and wax together, so your flame never dips near zero far from any light.
- Treat lit lanterns as checkpoints: duck back to one to partly refuel and to shake a Damp off your tail.
- Water costs you more than time does. Going the long way around a puddle beats clipping its edge.
- Time a wax trap for the moment a Damp closes on the last lantern you need; an untouched one melts away.
- The candle coasts after you release, so feather your drags near walls and narrow gaps rather than steering flat out.