Zoo Goes Boom
A crayon-drawn physics destruction game where rubber balls ignite popcorn, melons, beehives, beach balls, and one spectacular skunk while startled zoo animals fly through the exhibits.
Fling a rubber ball
Press anywhere in the exhibit, drag in the direction you want the ball to travel, and release. A longer drag launches harder, up to the dotted arrow's maximum length. The ball bonks anything it strikes and makes one last small blast when it disappears after a few seconds. That final pop scores 20 base points.
Start the chain reaction
A solid ball hit ignites every special prop. Explosions also prime nearby props, so one accurate fling can travel through most of the exhibit. The points below are base values before the chain multiplier.
Launch the residents
The animals cannot be destroyed and do not count toward the trashed percentage. A fast or high launch records one animal flung and scores 80 base points. Once that animal lands and slows down, it can be launched again for another flung result. A hard collision that makes an animal dizzy scores a 30-point oof. Lions can join the random residents from Exhibit 2 onward.
Keep the ruckus connected
Every scoring event adds 0.5 to the multiplier, so even the first event is worth x1.5. Score again within 1.1 seconds to continue the same chain, up to x16. If the timer expires, the next event begins a new chain. Five prop activations within 0.9 seconds trigger a brief slow-motion moment. Hard collisions also score speed-based Ruckus when the pieces strike each other fast enough, and those points extend the chain.
Move through the exhibits
Each new exhibit creates a fresh random layout and resets the ruckus score. Later exhibits add more hay, animals, props, elevated fence rows, and extra rubber balls. The review rates how many of the exhibit's original hay bales and special props were trashed. Rubber balls, loose peanuts, and broken hay chunks are not part of that percentage. It also reports total ruckus, animal launches, and the longest chain. There is no failing review or minimum star requirement; the percentage only changes the verdict and stars. Choose Next exhibit to continue or Feed 'em again to replay the same exhibit. Your highest single-exhibit ruckus score is saved in this browser.
Tips
- Trace a route through several close props instead of aiming only at the largest target.
- Hit the center hay pile early so later blasts can reach the hidden skunk.
- Use the wide skunk blast to connect separated platforms and ignite upper props.
- Keep animals near active props when you want repeated launches and a longer chain.
- Save a ball for a quiet corner if the first chain leaves an isolated prop untouched.